Welcome to my personal homepage! I am an independent 3D artist that specialize in direction, illustration and design. Browse around this site to read about me and the different things I have done. Just click the colourful icons on the left.
I want to be creatively involved in the work I do; preferably by directing or designing the projects I work on. At the moment I am working towards my ambition of writing and directing animation for kids, and I prioritize projects that bring me closer to that goal.
If you like what you see on this site, and would like me to do some 3D animation or images, feel free to get in touch. My email address is:
rune superrune.com
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It's been four months since I turned self-employed, and I cannot remember having such a good time in years. The only negative thing is that I have been experiencing severe wrist pains since january, sometimes forcing me to quit working for weeks. But I'm learning how to control the pains now, and they are slowly going away. I will take two weeks off from the computer now in July, so that I can return with full force after summer.
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So what have I been doing? Mostly illustration, actually. Above is a teaser on a series of illustrations I just finished in June. I find illustration to be a good break from the stress of post-production that I was used to in my old job. Post-production is not good for your health, period!
I've also been scripting a lot, and preparing a toolset that will make it easier for me to do character work. I have been focusing on three areas; rigging, shading and helper tools. For rigging, I am making a setup where I can click a button to put point objects in the scene, then these can be put inside a character, and press on a new button will create a rig between these points. Also, my quest continues for the fastest and best looking way of doing scattering, so I am programming a system that use vertex colours to spread light through a mesh. I've also written a simple shader that will combine the scattered light with the regular shading in a non-additive way. And finally I'm scripting tons of minor helper tools that speeds up other parts of the process, such as splitting facial morphs into left/right components. The image below show a fragment of the stuff I am working on:

I have some fantastic offers for projects after summer, from animation direction, television animation design and game teaser animation. All of them are character animation projects. For the first time in years, I am relly looking forward to what I will be working on in the months ahead. I will use these projects to finesse my tools and get prepared enough to do my own animated shorts. So have a nice summer, everyone. I will keep you updated :)
30 06 2008 10:33 | No comments |
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All the images on this website are (c) copyrighted Rune Spaans and their respective owners. Any use of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited. If you want to use some of these images for promotional or editorial reasons, please contact me. |