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DIARRHOEA - SUPERRUNE BLOG

Eye study and growing trees
We've been stuck in a heat-wave here in Oslo the past week. It's been 32 degrees celcius in the shade today, which is quite extreme for a norwegian early summer. I checked the temperature against the global weather on my Nintendo Wii, and we're five degrees hotter than most of Africa! Who said Norway was a cold country?

I got signed up to Facebook a couple of weeks ago, and inbetween updating my Flickr account, Youtube account, my two websites and my blog, I feel like managing my own media company! Then there's the iPod syncing, managing my Wii photo album, my multiple email accounts and endless MSN chatting... There seems to be no end to this computer stuff.

Inbetween all this, I've found some time to work on my tree script. Actually, I've been reading technical papers and biology books on trees more than I've been doing any real programming. The script can do some simple trees at the moment, but I need to read about the subject some more before I decide when to move next.



Above you can see some trees that my script have generated. There's even some animation on the branches, but it looks more like tentacles grasping the sky than anything else! We're just about to do an animation job for a german company here at Toxic, and they want something inside a park. If I am lucky, that project will give me a chance to develop the script even more.

After I did my first 360 HDRI panoramas, I went back to this eye model I started on about a year ago. I've wanted to do a realistic eye, with correct internal anatomy. Thanks to the HDRI images, I don't have to think much about the lighting, that pretty much comes out realistic straight away. But I will have to work a bit more on the model and textures themselves, they look a bit prosthetic-ish at the moment:



I've got the eye animated, the above renders are two frames out of an eight second sequence. The animation rig is quite nice, with all the fleshy bits moving together with the main part of the eye. There's no textures yet, not on the eye or the skin around it, it's just the displacement from Mudbox that you're seeing.

By the way, I'll be having two talks at this years End User Event 2007 in Utrecht, Netherlands. Check out the site for more information. I'm looking forward to visiting the Netherlands for the first time, please stop by if you are in the "neighborhood" :)

Rune

11 Jun '07 - 02:11 | Permanent link to this entry |

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